Calming Technology

Calming Technology

Inducing cognitive, affective, and physiological calm. Tweet at #calmingtech.

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  • App to reduce distraction while driving

    • 15 May 2012
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    "iZup curbs distracted driving caused by mobile phone use by deferring
    calls to voice mail and holding text messages while the vehicle is in
    motion."
    http://www.getizup.com/
  • CHI 2012 paper about Online Mental Health Interventions

    • 9 May 2012
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    Click here to download:
    p1421.pdf (1.13 MB)
    (download)
    Click here to download:
    p1421.pdf (1.13 MB)

    Interesting though it's about CBT, not necessarily "calming".

  • Calming Technology & Peace

    • 5 May 2012
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    Today I gave a remote presentation to the CHI 2012 Workshop on Peace.

    Because of the topic, I was able to explain our view on conflict and war. I.e., that interpersonal conflict is a reflection of intra-personal conflict whereby anxiety blocks one from the calm neutral psychophysiological state. Though it's important to focus on ameliorating surface-level social manifestations of what is sourced in one's inner conflicts, we need to address issues all the way "down the ladder" to create calm in people's individual lives.

  • Must-read paper on stress & cell aging

    • 14 Apr 2012
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    Click here to download:
    PNAS-2004-Epel-17312-5.pdf (291 KB)
    (download)
    Click here to download:
    PNAS-2004-Epel-17312-5.pdf (291 KB)

    This is the one to read if you are curious about stress & cell aging.  Very excited about working with Epel, Blackburn, and their team!

  • Stanford Symsys talk on Calmingtech

    • 7 Apr 2012
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    http://symsys.stanford.edu/viewing/event/21443

    Symbolic Systems Forum
    "Calming Technology and Augmented Self-Regulation"
    Neema Moraveji
    Calming Technology Lab
    Monday, April 9, 2012, 12:15-1:05 pm
    Building 460, Room 126
    map link: http://campus-map.stanford.edu/index.cfm?ID=01-460

    ABSTRACT:
    Stress silently but steadily damages physical and emotional
    well-being, relationships, productivity, and our ability to learn and
    remember. Stressors are often thought to be exasperated by interactive
    technology. However, the Calming Technology Lab designs and evaluates
    techniques and processes for designing empowering technologies that
    either mitigate known stressors or induce states of calm in their
    users. In this talk, I will also discuss a particular research
    project, Breathwear, an attempt at augmenting one’s ability to
    regulate their respiratory patterns to reduce anxiety, increase focus,
    and increase the amount of calm in one’s life.

    BIO:
    Neema Moraveji is the Director of the Calming Technology Lab at
    Stanford University. He PhD dissertation was entitled “Augmented
    Self-Regulation” and he is currently teaching “d.compress: Designing
    Calm” at the Stanford D.school. His background is Computer Science and
    Human-Computer Interaction. Prior to Stanford he led the Asia Center
    for Interaction Design at Microsoft Research Asia in Beijing, China.

  • Live interview about calmingtech

    • 31 Mar 2012
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    12032901 by My Recording
    (download)
    Click here to download:
    calmingtech_interview_neemamoraveji_20120330.MP3 (10.86 MB)

    I was recently interviewed for a study about how contemplative
    practices are being brought into mainstream society through technology
    and other means.

  • New Stanford course: d.compress

    • 27 Mar 2012
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    I'm excited to announce that we are teaching a course this spring called d.compress: Designing Calm at the Stanford d.school this spring.  32 students from different disciplines will be discussing, innovating, designing, evaluating, and strategizing about how to bring technologies into school/workplace/life that increase the amount of calm in the lives of their users.  The course blog is coming together.
  • Calmingtech breakout session at Quantified Self 2012

    • 9 Mar 2012
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    We'll be doing a breakout session at QS 2012 in September on campus
    here at Stanford. Technology design for wellbeing: stress reduction &
    emotion regulation.
  • DIS 2012 Workshop: Slow Technology

    • 8 Mar 2012
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    DIS 2012 Workshop: Slow Technology: Critical Reflection and Future
    Directions (June 12, 2012, Newcastle, UK)
    Date: 12 June 2012
    Location: Newcastle on Tyne, UK
    Website: http://www.willodom.com/slowtechnology/
    Deadline for workshop submissions: March 20, 2012

    In their seminal article on Slow Technology, Hallnäs and Redström
    (2001) argue that the increasing availability of technology in
    environments outside of the workplace requires interaction design
    practice to be expanded from creating tools to make people’s lives
    more efficient to “creating technology that surrounds us and therefore
    is part of our activities for long periods of time.” These authors
    outline a design agenda aimed at inverting values of efficient
    performance and emphasizing creating technologies that support moments
    of reflection, mental rest, slowness and solitude. Over a decade
    later, these issues remain areas of inquiry in the HCI and design
    communities, and there has recently been a resurgence of work in this
    area. The core goal of this one-day workshop is to critically reflect
    on the work that has emerged since Slow Technology was originally
    proposed to forge understanding of the challenges, limitations and
    opportunities characterizing the contemporary design space.

    March 20, 2012: submissions due
    April 16, 2012: accepted submissions notified
    June 12, 2012: workshop held in Newcastle, UK

    WORKSHOP SUBMISSIONS
    We invite participants to submit a short written position paper as
    well as a depiction of an artifact perceived to be constitutive of
    Slow Technology. The written portion consists of a short 1-2 page
    submission formatted using the ACM DIS 2012 template that responds to
    the statement “Slow Technology is…” This introductory statement is
    intended to provoke the author(s) to take a specific position on the
    Slow Technology agenda and offer their conceptualization of what Slow
    Technology is. This workshop paper could (but is not required to) use
    the author(s) own philosophical, theoretical, empirical, or
    design/craft-based work to support their position.

    The artifact submission is intended to be something that the authors
    deem constitutive of Slow Technology. These could include a personal
    object (e.g., personal reflection on a family heirloom), experiential
    accounts of “slow practices” (e.g., use of cooking tools for elaborate
    meal preparation), analysis of design research artifacts that
    incorporate the theme of “slowness” (e.g., an artifact built by the
    author), or existing artistic works that can offer commentary and
    inspiration that explores slowness (e.g. a painting or documentation
    of a performance piece). The artifact may be depicted pictorially.
    We encourage submissions from diverse backgrounds including (but not
    limited to): art and design, the humanities, the social sciences, the
    information sciences, and industrial engineering. Industry and
    non-profit organizations are similarly encouraged. Submissions will be
    selected based on originality, quality, and potential to generate
    discussion. Both completed and in-progress work is welcome.

    ORGANIZERS
    William Odom, Human Computer Interaction Institute, Carnegie Mellon
    University, US
    Richard Banks, Microsoft Research, Cambridge, UK
    Abigail Durrant, Newcastle University, Newcastle, UK
    David Kirk, Newcastle University, Newcastle, UK
    James Pierce, Human Computer Interaction Institute, Carnegie Mellon
    University, US

    THEMES
    Some themes for submissions include:
    **Consumption of objects and technologies**
    There exist a range of work in the HCI and design communities
    exploring how emotional attachment to technologies might extend their
    longevity and increase their value. How are existing frameworks of
    emotional attachment used in designing for longer term interactions
    with technologies? What are the limitations to this approach? How does
    design promote reflection on or address current trends of planned
    obsolescence, both business models and social expectations? And, how
    might more systemic or service-oriented approaches complement a move
    towards designing for developing enduring attachment?

    **Legacy and consideration of multiple generations**
    As technologies and systems are interacted with over relatively long
    periods of time, questions of how they will be passed down to future
    generations are becoming increasingly important. In what ways can both
    digital data and interactive products be designed with notions of
    sentimentality and persistence across multiple generations in mind? To
    what extent should interaction designers take into account the
    responsibility of supporting the lives of future generations into
    their practice? What are the practical, ethical, and/or moral issues
    of doing so?

    **Slowness and reflection**
    Slow technologies can aim to invert values of efficiency in the
    service of supporting experiences of pause, contemplation, and
    reflection. Considered in contrast to efficiency and productivity,
    what role might “slowness” through design play in contexts including
    the home, the neighborhood, and the workplace? What kinds of
    interaction mechanisms and functionalities characterize Slow
    Technologies? In what ways do they compare or contrast to contemporary
    consumer technologies?

    **Infrastructural, engineering and technical concerns**
    Designing material technologies that can support slowness both raises
    questions and requires solutions regarding distinct technical
    challenges. What kinds of new hardware and software will be required
    for technologies to persist over longer periods of time? How is the
    durability of information and materials handled effectively and
    appropriately over time? To what extent can digital data and hardware
    be designed to endure over time?

    **Theoretical & ethnographic accounts of slowness**
    Case studies and theoretical accounts of existing people and practices
    can help inform the various strands of slow design. For example, how
    can rich accounts of durable / non-durable practices (e.g., passing
    down heirlooms; purging basements of unwanted clutter) inform slow
    technology design practice?

  • The calming effect of sighing

    • 2 Mar 2012
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    Click here to download:
    2010takedeepbreath.pdf (196 KB)
    (download)
    Click here to download:
    2010takedeepbreath.pdf (196 KB)

    Interesting and rare study looking at sighing, a prominent part of the
    human self-regulatory system (relieves anxiety) but rarely discussed
    and studied.

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  • About

    Ph.D. candidate at Stanford University studying Calming Technology (CalmingTechnology.com).

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